Mealtime Mishaps

Project Overview
Mealtime Mishaps is the final for a project intended to show a transition using material changes and deformation. Mealtime Mishaps documents the sad overcooking of a beautiful steak by an under-vigilant chef.
My Contribution
Modeled all aspects of the scene including four states of cooked-ness for the steak.
Textured every aspect in Substance Painter and compiled the textures in the Unreal Material graph. Used custom materials to transition from one to another using Unreal Sequencer.
Created 7 separate particle effects using Niagara - those being the Stove Top flames, heat distortion, oil bubbles, steam, scent lines, smoke, and fire vortex.
Rendered the entire scene in engine and edited the final video in After Effects.